Twin Saga is also a very demanding PvE game, there is no real "end game" content to the game, there's not a lot of things to do once you reach the "end game". Where as we had Eden Eternal players who a majority of players strive for PvP content and where extremely underwhelmed when they realised how bad the games PvP was and went straight back to Eden Eternal. to you also must factor in the communities that went into the game, they had a massive PvE oriented player base on their AK server so of course naturally they will try out their networks "new" game, it's most likely why they even bothered to release it on their AK network instead of what they did with their failed dragomon server where they released it on its own domain instead. There was also lots of wonky changes that the official TW server did to throw us off such as when they changed the games drop system so Bash had to figure out what they changed and how to improve ours back to what it was which was a huge task in itself. to and the constant complaints that "Ohh this dungeon is bugged because the boss is too hard" etc. The constant war between people comparing us to. There is a lot of reasons why Twin Saga failed on this network. The only reason their server even done as good is from the loss of their AK server which was on the brink of dying before they fucked up on TS. In all fairness I just knew it was better than what they were doing. I'm also not saying my work is the best btw or thinking my own shit smells like roses. So yea we had no option but to close down after the big issue as we were paying for a server that wasn't pay for itself since launch and it wasn't worth the hassle anymore. Jordan came and made a lot of content for you guys and it just didn't grow. They didn't do anything better not even anything custom, they just slowly released vanilla content and gave away a bunch of free shit and somehow that was better than the stuff we were trying. So yeah ultimately the interest to continue trying to improve the game was lost when we had a low playerbase and every idea being compared to them. We wanted to create challenges you guys wanted to play weeb dress up game and fight easy dungeons with attention spans of fish. to did it this way or that way (ie: making the game too easy). to did or im going there" or you forget about that? We were always against the wall because. What about the first 6 months of constant updates and working hard to receiving "do this because. OrgId: CLOUD14 Address: 101 Townsend Street City: San Francisco StateProv: CA PostalCode: 94107 Country: US RegDate: Updated: Comment: All Cloudflare abuse reporting can be done via Ref: OrgTechHandle: ADMIN2521-ARIN OrgTechName: Admin OrgTechPhone: +1-65 OrgTechEmail: OrgTechRef: OrgAbuseHandle: ABUSE2916-ARIN OrgAbuseName: Abuse OrgAbusePhone: +1-65 OrgAbuseEmail: OrgAbuseRef: OrgNOCHandle: NOC11962-ARIN OrgNOCName: NOC OrgNOCPhone: +1-65 OrgNOCEmail: OrgNOCRef: RNOCHandle: NOC11962-ARIN RNOCName: NOC RNOCPhone: +1-65 RNOCEmail: RNOCRef: RTechHandle: ADMIN2521-ARIN RTechName: Admin RTechPhone: +1-65 RTechEmail: RTechRef: RAbuseHandle: ABUSE2916-ARIN RAbuseName: Abuse RAbusePhone: +1-65 RAbuseEmail: RAbuseRef: # ARIN WHOIS data and services are subject to the Terms of Use # available at: # If you see inaccuracies in the results, please report at # Copyright 1997-2018, American Registry for Internet Numbers, Ltd.No offense ,but this is dishonest, and untrue to why the vendetta server failed lol, Maint's were always delay there wasn't a content patch for almost a year if not a year and then when the patch did finally came the sets that were added in were worse then what was already in the game so no reason to get the new gears, it had nothing to do with making the game easy or a challenge lol.there isn't it just didn't work out, it didn't work out because there was a lot of problems with the server. # ASNumber: 13335 ASName: CLOUDFLARENET ASHandle: AS13335 RegDate: Updated: Comment: All Cloudflare abuse reporting can be done via Ref: OrgName: Cloudflare, Inc. # ARIN WHOIS data and services are subject to the Terms of Use # available at: # If you see inaccuracies in the results, please report at # Copyright 1997-2018, American Registry for Internet Numbers, Ltd.
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